package com.demo.androidgame.finsternis;

import com.demo.androidgame.fx.GameObject;

public class Door extends GameObject {
    public static final float DOOR_WIDTH = 0.5f;
    public static final float DOOR_HEIGHT = 1;

    
    public Door(float x, float y) {
        super(x, y, DOOR_WIDTH, DOOR_HEIGHT);
    }
    
    public void update(float deltaTime) {

                       
    }
    
}
